星孤集 2016-2019 The Solitary Star of Tianshui 2016–2019 第 02 篇 Section 02
为什么三国杀国战不如身份热门 Why Is SanGuoSha’s Nation War Mode Less Popular Than Identity Mode?
返回 星孤集 2016-2019 Back to The Solitary Star of Tianshui 2016–2019这是一个令人悲伤的问题。
This is a sad question.
根本原因是三国杀衰落了,国战所需要的高端玩家日渐稀疏,话语权逐渐被菜鸟玩家占据,国战渐渐从13年的风云模式退化为现在online上平庸的一员。
The fundamental reason is that SanGuoSha itself has declined. The high-level players required by Nation War have become increasingly scarce, while the discourse surrounding the game has gradually been taken over by novice players. Nation War has therefore fallen from its status as the celebrated mode of 2013 into just another ordinary mode on Online today.
直接原因有很多。
There are many direct reasons.
国战的硬性门槛比身份局高很多,首先是95级解锁国战,然后又是VIP玩家拥有额外的3个选将框,这让许许多多新手平民玩家难以接受,体验极差以致弃游。
Nation War has a much higher hard entry barrier than Identity Mode. First, Nation War is unlocked only at Level 95. In addition, VIP players receive three extra general-selection slots. Many new or free-to-play players find this unacceptable, resulting in a terrible experience that can even drive them away from the game.
规则问题:一句话解释就是学习难度及成本较高。
The rules: in one sentence, the difficulty and cost of learning them are much higher.
(1)双将规则让将池武将呈几何式增长,大大扩充了游戏的深度,这也是高端玩家热爱国战的一大原因。但同样的,这对新手玩家极不友好。曾在贴吧上看到大神的国战最强100组合,这100个组合都是游戏里的常客,这和身份局20强将相比新手记忆的难度陡然上升,更别说其后复杂的配合了。(这只是截止18年的帖子,现在随着变包权包上线Online,将池进一步拓宽了。要注意的是和身份局的乱加武将相比,国战将池的添加是较有逻辑,强调配合的。)
(1) The dual-general system causes the number of possible general combinations to grow geometrically, greatly increasing the depth of the game. This is also one of the major reasons advanced players love Nation War. But at the same time, it is extremely unfriendly to beginners. I once saw a post on Baidu Tieba listing the 100 strongest Nation War combinations. All 100 were combinations frequently encountered in actual games. Compared with memorizing the twenty strongest generals in Identity Mode, the difficulty for beginners rises dramatically, not to mention the complex synergies among them. (That post only covered the game up to 2018. With the later addition of the Bian and Quan expansion packs to Online, the general pool expanded even further. It should be noted that, compared with the relatively indiscriminate addition of generals to Identity Mode, additions to Nation War have generally followed a more coherent logic emphasizing synergy.)
(2)暗将规则让牌局的走势瞬息万变。迥异于身份局的刺刀见红,暗将模式讲究的更是潜伏和制衡。只会一路杀杀杀的新手在国战模式下只会显得无所适从,对双将的准确把握是需要成百上千盘的积累的。
(2) The hidden-general system makes the direction of a match change in an instant. Unlike Identity Mode, where everyone quickly draws their blades, the hidden-general system emphasizes concealment and balancing competing forces. Beginners who know nothing but attacking over and over again will find themselves completely at a loss in Nation War. Accurately judging dual-general combinations requires hundreds or even thousands of games of accumulated experience.
定位与体验问题:游卡将身份局作为主打的圈钱模式,用它来养游卡,所以更加迁就玩家,促使他们充钱。而国战用来挽留高端玩家,较为考虑他们的游戏体验(指操作),所以说新手玩家很难用不良操作换取良好游戏体验。再加上国战模式胜率较低,一局时间较长,摸弃的环节刺激小,一切都让不善操作的新手寸步难行。
Positioning and player experience: YOKA treats Identity Mode as its principal monetization mode and effectively uses it to support the company, so it is more willing to accommodate players in order to encourage spending. Nation War, by contrast, is intended to retain high-level players and therefore pays greater attention to their gameplay experience, particularly in terms of decision-making and operation. As a result, beginners cannot easily expect poor decisions to produce a good gaming experience. Nation War also has a relatively low win rate, matches take longer, and the draw-and-discard cycle provides less immediate stimulation. All of this makes the mode extremely unforgiving to players who are poor at tactical play.
老国战的弊病:在2019年改版之前,老国战有着明显的不平衡问题,甚至出现了“国战不打魏,不如洗洗睡”的俗语,这在一定程度上恶化了本就艰难的游戏环境,仇杀盲狙仇魏的问题层出不穷,官方还迟迟不更新拓展包,这在当时也是引发了一系列批评与退游。
Problems with old Nation War: before the 2019 revision, Nation War suffered from obvious balance problems. There was even a saying: “If you don’t attack Wei in Nation War, you might as well go back to sleep.” This further worsened an already difficult environment. Targeted killing, blind sniping, and hostility toward Wei occurred constantly, while the developers were extremely slow to update the expansion packs. At the time, all of this triggered widespread criticism and caused many players to quit.
借用一位知友的同题回答,“曲高和寡”,不知道在三国杀日渐式微的今天,国战的路还能走多远…
To borrow the words of another Zhihu user answering the same question: “Lofty music finds few listeners.” With SanGuoSha declining by the day, I wonder how much farther Nation War can go…